04-13-2018 07:45 AM
Is it possible to import a DLL in Studio and call it from a global client script? Or does the DLL have to be installed on each workstation?
04-13-2018 10:34 AM
Yes, you can do that.
Despite the name, Unity "Scripts" are actually compiled assemblies. The Unity Client downloads that assembly when it needs to run a client-side script, so any referenced assemblies will be downloaded at the same time.
(I believe, but haven't confirmed, that anything you reference in the GAC is expected to be in the GAC of the client machine. So be careful that client-side scripts only use the "System Assemblies" for basic system libraries that will be on all user's machines.)
04-13-2018 10:34 AM
Yes, you can do that.
Despite the name, Unity "Scripts" are actually compiled assemblies. The Unity Client downloads that assembly when it needs to run a client-side script, so any referenced assemblies will be downloaded at the same time.
(I believe, but haven't confirmed, that anything you reference in the GAC is expected to be in the GAC of the client machine. So be careful that client-side scripts only use the "System Assemblies" for basic system libraries that will be on all user's machines.)
04-13-2018 10:56 AM
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