08-26-2020 11:51 AM
we are having problems with the license release when leveraging the Unity API leveraging Hyland.Unity.Application. When we invoke disconnect() on it, how long does it take to release the connection and how long does it take to release the license being consumed by the connection? It appears to sometimes take a day, which is unacceptable in the processes we are writing which load content into WorkView and OnBase. I was expecting something closer to 0 or 5 minutes.
08-26-2020 12:01 PM
Hi Kyle,
In my experience, after you call Application.Disconnect() the concurrent license is released after five minutes.
The exception to this would be if you are enforcing session maintenance by setting IsDisconnectEnabled = false
In that mode you would need to reconnect to the same session with IsDisconnectEnabled = true before calling Disconnect
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