06-20-2013 02:10 PM
Is Hyland SDK 10 Version 2( specifically Unity API) compatible to OnBase 13?
Thanks.
06-21-2013 05:08 AM
All Hyland SDKs backwards compatible. So, if you have an older one you can still use the classes, methods, and properties. The only main difference is that there may be new feature or functionality added that the v10 SDK will not have.
There is one noteable change between v10 and v11+ Unity API and that is the connection method.
V10:
Hyland.Unity.Application application = Hyland.Unity.Application.Connect(url, username, password, datasource);
V11+:
OnBaseAuthenticationProperties authProperties = Hyland.Unity.Application.CreateOnBaseAuthenticationProperties(url, username, password, datasource);
Hyland.Unity.Application = Hyland.Unity.Application.Connect(authProperties);
Other than the connect method everything else should be the same.
All OnBase Certified comanies/individuals are entitled to the SDK so do not hesitate to request it from apisupport@onbase.com.
06-21-2013 07:42 AM
Daniel, Thank you very much.
07-08-2013 01:23 PM
Hi Daniel,
Before V11+, local connect to OnBase was:
Hyland.Unity.Application application = null;
var localOnbase = new LocalServiceClient();
application = Hyland.Unity.Application.Connect(localOnbase, username, password, datasource, LicenseType.Default);
How to do local connection for V11+?
Thanks in advance.
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