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Is it possible to call the Unity Api methods in a non-blocking way, i.e. async

David_Petchey
Champ in-the-making
Champ in-the-making

Hi

 

We have an asp net core site that accesses OnBase, and we would like to call the upload/download methods async-ly as that is highly recommended for performance to avoid thread pool starvation. Is this possible?

 

We're currently in the process of upgrading to EP4.

3 REPLIES 3

David_Taylor
Star Contributor
Star Contributor

I'm curious how you are using the Unity API today. The Unity API dlls require the full .NET framework and don't work with .NET Core. Are you using the REST API?

In foundation EP3+, there is a .NET Standard version f the Unity API available, which is compatible with .NET Core applications.

We have a site that is using Asp.Net Core 2.1 that is compatible with the Full .Net framework. We would like to move it to .Net Core, which we will look into once we have moved to EP4 (OnBase was the main dependency preventing us from using .Net Core)

 

This is using the Unity API

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